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Force master spell rotation
Force master spell rotation








force master spell rotation

The most common causes of this issue are: The bigger they are, the harder they fall.Your IP address has been temporarily blocked due to a large number of HTTP requests.

#Force master spell rotation plus

Mass Distortion: Increases the weight of a single target enormously for an instant, causing internal damage equal to 25% of the monster's hit points plus another 2% per skill point in Earth magic. Grandmaster: Faster rate of recovery and the effect of the spell is doubled.Damage is 20 points plus 2 per skill point in Earth magic for each shard. The recovery rate starts out at "moderate".ĭeath Blossom: Fires a magical stone far into the air that creates a very large and powerful explosion, sending shards of explosive earth raining to the ground. This spell does not gain in intensity, but rather the spell recovery rate decreases with each successive skill level progression. Switches can be thrown, objects picked up, and doors opened with this spell, all from a safe distance. Telekinesis: Telekinesis lets the caster manipulate an object at a distance. The recovery rate starts out at "moderate". The explosion causes 10 points of damage plus 1-10 points of damage per skill point in Earth magic. The rock will bounce and roll until it finds a resting spot, so be careful not to be caught in the blast. Rock Blast: Releases a magical stone into the world that will explode when it comes into contact with a creature or enough time passes. Master: Successful if the target has been stone for less than 1 day per skill point.Expert: Successful if the target has been stone for less than 1 hour per skill point.

force master spell rotation

After that, the only way to remove the condition short of Divine Intervention is to visit a temple. The greater the skill and rank in Earth magic the longer the condition could have been present before the "point of no return" is reached. Stone to Flesh: Removes the stoned condition from a character if you cast this spell in time. The recovery rate starts out at "moderate." The blade does 1-9 points of damage per skill point in Earth magic. Grandmaster: Lasts 1 hour plus 1 hour per skill point.īlades: Fires a rotating, razor-thin metal blade at a single monster.Master: Lasts 1 hour plus 15 minutes per skill point.Expert: Lasts 1 hour plus 5 minutes per skill point.Stone Skin: Increases the armor class of all characters by 5 + 1 point per skill point in Earth magic.

force master spell rotation

The swarm does 5 points of damage plus 1-3 per skill point in Earth magic.

  • Grandmaster: 4 points of Earth resistance per skill point.ĭeadly Swarm: Summons a swarm of biting, stinging insects to bedevil a single target.
  • Master: 3 points of Earth resistance per skill point.
  • Expert: 2 points of Earth resistance per skill point.
  • Normal: 1 point of Earth resistance per skill point.
  • Expert: 1/2 speed, lasts 5 minutes per skill point.Įarth Resistance: Increases all characters' resistance to Earth magic by an amount equal to caster's skill in Earth and lasts 1 hour per skill point.
  • Normal: 1/2 speed, lasts 1 minute per skill point.
  • Slow makes sure a monster will attack less often, and will have a harder time catching up if the player chooses to run. Slow: Slows the walking speed and increases the recovery rate of a single monster. At the normal level, the stun has the effect of receiving a normal blow, and at each consecutive level, this effect is intensified. The greater the caster's skill in Earth magic, the greater the effect of the spell. Stun: Slaps a monster with magical force, forcing it to recover from the stun spell before it can do anything else.










    Force master spell rotation